> For the complete documentation index, see [llms.txt](https://tyzbrand.gitbook.io/docs.tyzs_skills/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tyzbrand.gitbook.io/docs.tyzs_skills/misc/roadmap.md).

# Roadmap

Here you can track <mark style="color:violet;">**all**</mark> the <mark style="color:violet;">**features**</mark> that are currently in <mark style="color:violet;">**development**</mark> or <mark style="color:violet;">**planned**</mark> for future releases!&#x20;

While we strive to bring all of these concepts to life, please note that this <mark style="color:violet;">**roadmap**</mark> is subject to <mark style="color:violet;">**change**</mark>

## In Progress

{% hint style="info" icon="gear" %}
Currently in active development. **(99% Guaranteed)**
{% endhint %}

* <mark style="color:$info;">**AD Consistency**</mark>: Improving asset style and design consistency to deliver a more immersive RPG experience.
* <mark style="color:$info;">**Localization Expansion**</mark>: Adding more community translations.
* <mark style="color:$info;">**Stable Java API**</mark>: Building a 100% stable, long-term Java API for official addons.
* <mark style="color:$info;">**Management Tools**</mark>: Implementing better configuration tools and management utilities for modpack creators and server owners.
* <mark style="color:$info;">**Skill-Specific Settings**</mark>: Adding advanced properties inside skill JSONs, including whitelists, blacklists, and toggleable booleans.
* <mark style="color:$info;">**Active Skills**</mark>: Introducing a variety of active skills! Create your unique build and trigger these custom abilities via a dedicated keybind or quick menu.

***

## Planned

{% hint style="success" icon="badge-check" %}
Scheduled for a future update. **(80% Guaranteed)**
{% endhint %}

* <mark style="color:$success;">**Skill Requirements**</mark>: Expanding unlock conditions and lock mechanics for skills (integrating deeper script-based checks).
* <mark style="color:$success;">**Multi-Version Port**</mark>: Porting the mod for Minecraft NeoForge 26.1.
* <mark style="color:$success;">**Progression Balancing**</mark>: Refining default values for a more natural progression curve and better gameplay balance.
* <mark style="color:$success;">**JEI Integration**</mark>: Adding a JEI integration to display exactly which blocks, entities, or foods grant Skill XP and how much.
* <mark style="color:$success;">**JADE Integration**</mark>: Adding dynamic tooltips for JADE to display block and entity XP values directly when looking at them in-game.
* <mark style="color:$success;">**Extended Client Config**</mark>: Adding more relevant visual and QoL parameters to the client configuration file.
* <mark style="color:$success;">**More Skills**</mark>: Creating and releasing a collection of original vanilla+ skills.
* <mark style="color:$success;">**Immersive Sounds**</mark>: Introducing custom audio elements and sound effects to improve gameplay feedback (menu navigation, level-ups, skill triggers).

***

## Uncertain

{% hint style="warning" icon="seal-exclamation" %}
Conceptual stage or ideas being explored. **(Not Guaranteed)**
{% endhint %}

* <mark style="color:$warning;">**Better GUI**</mark>: Overhauling the skill menu to feel like a true RPG interface (moving away from the standard, plain gray Minecraft container style).
* <mark style="color:$warning;">**Config Menu Addon**</mark>: Exploring a custom in-game configuration menu addon to manipulate mod files without leaving the game.
* <mark style="color:$warning;">**Category Dependencies & Conflicts**</mark>: Implementing locking conditions for categories, including minimum requirements to unlock a tab and conflicting categories.
* <mark style="color:$warning;">**Skill Activation Effects**</mark>: Adding dynamic visual effects when activating or using skills to make the experience more impactful.

***

Thank you <mark style="color:violet;">**so much**</mark> for your support and feedback. It truly <mark style="color:violet;">**means a lot**</mark> to me and keeps me <mark style="color:violet;">**motivated**</mark> to keep <mark style="color:violet;">**grinding**</mark>! ❤️

If you have <mark style="color:violet;">**any ideas**</mark>, <mark style="color:violet;">**questions**</mark> about upcoming features, or thoughts on the future of the mod, please don't hesitate to <mark style="color:violet;">**share them**</mark> with me!
